Files
serverAppConfigs/docs/index.md
T

60 lines
2.3 KiB
Markdown

# vLLM Scripts — Knowledge Base
Documentation for running vLLM inference on two local machines.
## Deployment Topology
```mermaid
graph LR
subgraph Dankserver[NVIDIA Dankserver - Ubuntu 24.04]
A[RTX 3090 24GB + 62GB RAM]
B[llama.cpp DFlash
frank-default-small]
C[Qwen3.6-35B-A3B uncensored Q6_K_P
experts on CPU, port 7770]
A --> B --> C
end
subgraph Dankclaw[AMD Strix Halo - Ubuntu 26.04]
D[gfx1151 APU 30GiB phys / 96GiB GPU-visible]
E[llama.cpp DFlash draft
frank-default-large]
F[Qwen3.6-27B uncensored Q8_K_P
DFlash draft, port 7770]
D --> E --> F
end
G[LLM Clients / API] -->|HTTP :7770| B
G -->|HTTP :7770| E
```
## Servers
| Server | GPU | VRAM / Memory | OS |
| --------------------------------------- | ----------------------------- | ----------------------------------- | ------------ |
| [[Dankserver System Specs\|Dankserver]] | NVIDIA RTX 3090 | 24 GB VRAM, 62 GB RAM | Ubuntu 24.04 |
| [[Dankclaw System Specs\|Dankclaw]] | AMD Radeon 8060S (Strix Halo) | 30 GiB physical / 96 GiB GPU-visible | Ubuntu 26.04 |
## vLLM Reference
- [[VLLM Overview]] — installation, CLI, API, architecture, quantization, parallelism
- [[VLLM Index]] — quick reference with commands, endpoints, and parameter table
- [[deployment]] — deploy and update process for both servers
## Memory Management
- [[RAM CPU Offloading in VLLM]] — KV cache swap between GPU VRAM and system RAM
- [[Hybrid CPU GPU Processing Dankserver]] — NVIDIA GPU compute with system RAM offload
- [[Shared Memory Architecture Dankclaw]] — AMD unified memory and ROCm configuration
## Model Deployment
- [[Running Qwen3.6 35B A3B FP8 on Dankserver]] — MoE model (35B total, 3B active) on RTX 3090
- [[Running Qwen3.6 27B FP8 on Dankclaw]] — Dense model (27B) on Strix Halo APU
- [[frank-default-large-benchmark]] — backend/spec benchmark that drove the Dankclaw llama.cpp deployment
## Speculative Decoding & Quantization
- [[DFlash DSpark Speculative Decoding]] — block diffusion (DFlash) and semi-autoregressive (DSpark) drafting on vLLM and llama.cpp
- [[Quantization by Hardware Architecture]] — which quant format fits which GPU/CPU