docs(#64): one owner per fact, truth re-read from the boxes, readable pages #65

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dank merged 16 commits from docs/64-bundle-audit-dedupe into main 2026-10-21 02:43:28 -07:00
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@@ -88,35 +88,17 @@ palette-generate = true
---
## Custom Shaders
## Details that live in the reference
Ghostty supports Shadertoy-compatible GLSL shaders:
* [Custom Shaders](configuration.md#custom-shaders) — `custom-shader` (repeatable) and
`custom-shader-animation`, plus the uniform list (`iChannel0`, resolution, time, cursor,
palette, focus).
* [Default Keybindings](configuration.md#appendix-default-keybindings) — the full table. The one
you will want first: `ctrl+shift+,` runs `reload_config`.
```ini
custom-shader = ~/.config/ghostty/shaders/vignette.glsl
custom-shader-animation = true
```
Shaders receive uniforms for the terminal screen texture (`iChannel0`), cursor position, palette colors, and focus state.
---
## Default Keybindings
| Keybind | Action |
|---------|--------|
| `ctrl+shift+,` | `reload_config` |
| `ctrl+` / `ctrl+=` | `increase_font_size:1` |
| `ctrl+-` | `decrease_font_size:1` |
| `ctrl+0` | `reset_font_size` |
| `ctrl+shift+f` | `start_search` |
| `ctrl+shift+a` | `select_all` |
| `ctrl+Enter` | `toggle_fullscreen` |
| `ctrl+shift+P` | `toggle_command_palette` |
See [Configuration Reference](configuration.md#appendix-default-keybindings) for the full table.
---
An earlier copy of this index carried its own eight-row keybinding table and its own shader
example. Both were subsets of the reference and neither was kept in step with it, which is the
usual fate of a second copy.
## Cross-References