chore(skills): promote runbook skills to managed-skills; drop superseded SKILL.md
- 31 new managed skills (anubis/arr/authentik/hermes/freetoken/podman/llm-swap runbooks etc.) now tracked. - Removed superseded skills: omp_harness_config, peon_ping_integration (replaced by user-authored peon-ping-* managed skills), rocmfp4-strix-benchmark-orchestration. - New memory-root skills: niri_compositor_ops, omp_git_workflow, omp_model_config, quadlet-media-migration, homelab-service-triage, hermes-dankclaw-ops, frank-default-large-ops, caddy-auth-dns-playbook.
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---
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name: pico8-asset-standards
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description: "Standards for building cohesive, production-grade PICO-8 asset sheets, tilesets, and spritesheets with consistent palette, perspective, and detail flow."
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---
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# PICO-8 Asset Standards
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## Purpose
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Ensure every PICO-8 asset (tileset, spritesheet, character sheet, or asset sheet) is cohesive, production-grade, and ready to drop into a game without rework.
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## Core Requirements
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### Palette Discipline
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- Use the PICO-8 16-color palette exclusively.
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- Establish a dominant color family (2–3 related hues) for the main subject.
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- Reserve accent colors for highlights, danger zones, and focal points only.
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- Maintain consistent color roles across all assets in a sheet (e.g., if shadow is dark blue on one tile, it is dark blue everywhere).
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### Perspective & Lighting
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- Choose ONE perspective per sheet (top-down, side-view, or isometric) and never mix.
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- Apply light from a single consistent direction across all tiles and sprites.
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- Shadows follow the same shape logic on every asset (e.g., all cast shadows point bottom-right).
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### Detail Flow & Hierarchy
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- Start tiles/props from the palette's dominant colors, then add edge highlights and shading.
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- Keep tile density uniform — avoid one hyper-detailed tile next to empty flat tiles.
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- Props and decorations should read clearly at 8x8 or 16x16 without zooming.
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### Sheet Organization
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- Group related assets together (terrain together, props together, characters together).
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- Leave consistent spacing between assets for clean cropping.
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- Label sections visually through grouping, not text.
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### Cohesion Checks
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Before finishing an asset sheet, verify:
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- All colors appear in the PICO-8 palette.
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- Perspective does not flip mid-sheet.
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- Lighting direction is consistent.
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- Edge treatment (dither, outline, anti-aliasing style) matches across assets.
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- No orphan tiles that don't connect to any neighbor.
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## Common Pitfalls
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- Mixing 8-bit and 16-bit detail levels.
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- Using outline style on some tiles but not others.
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- Forgetting palette constraint — colors outside the 16 PICO-8 colors.
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- Inconsistent tile edge connections (a grass tile that only connects to one dirt variant).
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